I'm not posting this to the front page as it's nothing really NG worthy. (I'm keeping my Cathode Raybits stuff under my sleeves at the moment...)
It's just a post telling that I've stopped development on Super Room Raider due to the fact that it was boring to make. And I gather, if somethings boring to make, it's going to be boring to play. (I might go back to it at a later date.) Instead,
I digged out an old project and blew the dust of that instead. I've gone back to designing my NES game, Gunblast (working title.)
(Music is placeholder. Can't beat a bit of Shatterhand moosic)
In the past three days I've finished off the first level to a near polished state. (Some stuff needs tweaking.) I'm going to be making this instead of Room Raider. And for the NG demo of it, well I'll be making a Game Boy De-make of it. :) So that's basically just some news.
-Joel
TomFulp
Thanks for the update, Gunblast is looking cool! I really want to get your feedback on the game JohnnyUtah and I are working on at some point, I need to set up some demo for on-line folks.
SinclairStrange
Ooh, I'd love to test out and give ya feedback! That'd be awesome :)