Long time no post but I'm currently on holiday in California! Woo. (For about a month.)
Anyway 'cause of this I've left my IWTBH project back over at England, which means this gives me a perfect excuse to create something totally new. And what better than 8-Bit styled Ninja platforming fun.
I've got a playable "prototype" for people to test out if they want. It's currently not totally finished, for example I still need to add in continue/lives system, different control schemes and music. I'm also going to be adding medals AND a scoreboard!
GAME IS NOW HIDDEN.
(So I can work on the final product!)
CONTROLS
Arrows = Move
A = Attack
S = Jump
Space = Deselect current weapon
To wall jump, while next to a wall and in the air, press the JUMP key (S key) to grab onto the wall. And then jump again to jump off.
For people who don't want to play the prototype a video can be watched here:
(Excuse the Ninja Gaiden music, I've still not got around to composing music yet.)
Anyway yeah, it's a little side project that I'm having lots of fun with. The game follows NES limitations, (although without the flicker.) Hope you like what's there so far and any suggestions are welcomed. (AND NO, I'M NOT ADDING IN MOUSE CONTROLS.)
I'll update soon with more juicy stuff. =)
-Sinclairian
Gerkinman
Really does feel like playing an NES game. You make all the sprites yourself? Id love to collaborate with you on something in the future.
SinclairStrange
Yay, that's the main aim to make it feel like playing a NES game. I did yes, except one green bush, I sorta stole that from another game and mirrored it. It was a place-holder and I forgot to edit it. >.< Thanks, maybe in the future, could be fun =).