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SinclairStrange
Just a guy who likes doodling and making games =).

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Barrow-in-Furness UK

Joined on 4/11/11

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Sole Gunner (Update 3)

Posted by SinclairStrange - November 5th, 2012


Final update for this game now as I've set a release date for the end of November! Anyway I thought I would show off the new updated first stage, Forgotten Lands. Instead of being a desert it's now a forest. The desert level has been moved to the third level and will be based purely on a moving train.

For people who want to play the demo, you can find it 'ere:
http://www.newgrounds.com/projects/games/606367/
preview

The controls are the same:
Controls:
Arrows - Move
A - Jump
S - Shoot
Enter - Pause
(To collect items, (weapons/health) when over the item, press down.)

If you don't want/can't play then 'ere be a video of the level:

Anyway I'm still planning to release an standalone exe version for anyone with slow computers as this game really is a CPU drain.

Plus I'm thinking of starting up a kickstart after this flash game is finished to try and fund a fully 8+ staged game to sell, maybe on Steam Greenlight. Who knows, lets see if this is successful first.

Hope ye likes,
Sinclairian


Comments

I just keep loving the feel of this! It runs blazing fast on my PC too, no sign of slowdown. This is Multimedia Fusion right? So curious to see what your project layout for a game like this looks. Have you been able to do most of what you set out to accomplish with their tools?

Yeah, it's still being made on MMF. Aye, I've mostly (80%) managed to create what I've set out to do. Some stuff, like huge rotating levels/bosses are a no no as well as multi-layer parallax. Also I have to scale down the size of the levels and split them up. For example the stage and boss are actually two different frames.

I guess if I was to learn actionscript/java I guess I could learn how actually optimize but considering I'm more of an artist, I guess I don't have the time too >.< I guess their tools are pretty powerful if you know how to squeeze the best out of it.